INTL · League of Legends · 44 games in 2026
How often this team secures first objectives and controls neutral resources.
Early-game strength and game pace metrics.
| Player | Role | Player Rating | KDA | CS/min | DPM |
|---|---|---|---|---|---|
| Yupps | TOP | 37.3 | 3.56 | 8.1 | 545 |
| SCARY | JUNGLE | 46.3 | 4.24 | 7.0 | 467 |
| Grevthar | MID | 33.7 | 5.61 | 8.4 | 592 |
| Kojima | ADC | 60.2 | 4.76 | 10.0 | 873 |
| Guigs | SUPPORT | 35.3 | 5.04 | 1.3 | 233 |
| Player | Role | KDA | Damage % | Gold % | DPM | CS/min | Vision | GD@15 | XP@15 |
|---|---|---|---|---|---|---|---|---|---|
| Yupps | TOP | --.-- | --.--% | --.--% | --- | --.- | --.-- | --- | --- |
| SCARY | JUNGLE | --.-- | --.--% | --.--% | --- | --.- | --.-- | --- | --- |
| Grevthar | MID | --.-- | --.--% | --.--% | --- | --.- | --.-- | --- | --- |
| Kojima | ADC | --.-- | --.--% | --.--% | --- | --.- | --.-- | --- | --- |
| Guigs | SUPPORT | --.-- | --.--% | --.--% | --- | --.- | --.-- | --- | --- |
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