INTL · League of Legends · 26 games in 2026
How often this team secures first objectives and controls neutral resources.
Early-game strength and game pace metrics.
| Player | Role | Player Rating | KDA | CS/min | DPM |
|---|---|---|---|---|---|
| Yupps | TOP | 33.5 | 3.87 | 8.1 | 543 |
| SCARY | JUNGLE | 39.8 | 3.87 | 6.8 | 432 |
| Grevthar | MID | 27.8 | 5.39 | 8.5 | 576 |
| Kojima | ADC | 63.1 | 5.07 | 10.2 | 926 |
| Guigs | SUPPORT | 41.7 | 5.79 | 1.2 | 259 |
| Player | Role | KDA | Damage % | Gold % | DPM | CS/min | Vision | GD@15 | XP@15 |
|---|---|---|---|---|---|---|---|---|---|
| Yupps | TOP | --.-- | --.--% | --.--% | --- | --.- | --.-- | --- | --- |
| SCARY | JUNGLE | --.-- | --.--% | --.--% | --- | --.- | --.-- | --- | --- |
| Grevthar | MID | --.-- | --.--% | --.--% | --- | --.- | --.-- | --- | --- |
| Kojima | ADC | --.-- | --.--% | --.--% | --- | --.- | --.-- | --- | --- |
| Guigs | SUPPORT | --.-- | --.--% | --.--% | --- | --.- | --.-- | --- | --- |
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